A GUIDE TO THE ASTRALITES!
Aug 6, 2014 20:34:05 GMT -5
Post by Phee on Aug 6, 2014 20:34:05 GMT -5
THE ASTRALITES, A GROUP THAT WORSHIPS THE STARS
Hello, and welcome to the Astralite Guide! Here, you can find info about the Astralites, including what they worship and where they live.
TERRITORY — The Astralites make their home on a wide series of hills with little to no trees; they believe that this draws them closer to their fallen ancestors, who rest in the skies. A small stream runs through one side of the territory, which is where they get their water supply. There's also a system of tunnels that run underground, where the Astralites sleep when it's cold outside or raining; there's a small farm down there as well, where they grow herbs in winter.
RELIGION — Most Astralites place their faith in a deity known simply as Aether; they believe that he keeps watch over their group, and guides their fallen comrades to a safe place in the sky to rest after death. If somebody is particularly kind, they will become a star — thus, stars are sacred objects in the Astralites.
However, there is freedom of religion, so it's fine for your character to believe in something else!
ALLIES/ENEMIES — The Pryonites and the Draftinites are currently the Astralites's only allies; they have no enemies yet.
RANKS — Below, you can find the different positions of the group, and discover what their various duties are. If you'd like to apply for one of the positions, please include it in the form below!
Captain: The leader of the group, it is his/her job to oversee the Astralites and make sure everything is running smoothly. Whatever they say goes.
Oberyn, roleplayed by Blue
Heir: The deputy equivalent and the Captain's successor, Heirs have the ability to perform almost every task that the Captain can, though they must request permission for rank changes, alliance matters, and raid announcements.
Name, roleplayed by RPer.
Knights: Knights are expected to lead raids and hold battle trainings for the group; they also serve as assistant deputies, and advise the Captain and Heir on important matters. There are never more than three of them.
Name, roleplayed by RPer.
Physicians: Physicians act as the healers of the Astralites. They're experienced with herbs and healing concepts, and choose apprentices to follow in their footsteps. There are never more than two of them.
Name, roleplayed by RPer.
Physician apprentices: These are the less experienced healers of the group; after they're mentored by the Physicians, they will rise to become Physicians themselves.
Name, roleplayed by RPer.
Stargazers: Stargazers are semi-hps that are tasked with replenishing their groupmates's faith in Aether; they are also expected to hold weekly worshiping sessions for him.
Name, roleplayed by RPer.
Astrals: Regular members of the faction, that are aged at a minimum of twelve moons; they have no authority over anyone else.
Comets: The younger members of the Astralites in training to become Astrals; they are between the ages of six and twelve moons.
Stars: The kittens of the group, that stay in the nursery and are not allowed out of camp. They become Comets when they turn six moons old.
Comets: The younger members of the Astralites in training to become Astrals; they are between the ages of six and twelve moons.
Stars: The kittens of the group, that stay in the nursery and are not allowed out of camp. They become Comets when they turn six moons old.